Archive for the ‘typology’ Category

Blast from the Past

Friday, February 5th, 2010
;
The film scans had scratches, sigh.
Nanjing, China, 2000

Nanjing, China, 2000

Nanjing, China, 2000

Nanjing, China, 2000

Massimo Vitali and some Math

Thursday, January 21st, 2010

Massimo Vitali’s work is allows the viewer to be invisible.  You can walk through a crowd of people and stare at everyone for as long as you want. His website provides possibly the most effective web experience that I have seen for a photographer using a large format.

Massimo Vitali

Massimo Vitali

The web site allows, through a flash logarithm, the viewer to pan the image, simulating a close-up inspection one might make in a gallery or museum. The inspection works perfectly for this type of work because it is all about the details, interactions and voyeurism of Vitali’s prints.

detail

detail

The panning image is by no means a new development in Flash, and by now the avid computer user is very used to this panning effect. It is a common effect in the Iphone’s interface, it is sometimes used in the 360 degree images, etc, etc. But the use in Vitali’s case is perfect.

An example of the code for the effect is:

this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
}
};
function constrainedMove(target:MovieClip, speed:Number, dir:Number) {
var mousePercent:Number = _xmouse/Stage.width;
var mSpeed:Number;
if (dir == 1) {
mSpeed = 1-mousePercent;
} else {
mSpeed = mousePercent;
}
target.destX = Math.round(-((target._width-Stage.width)*mSpeed));
target.onEnterFrame = function() {
if (target._x == target.destX) {
delete target.onEnterFrame;
} else {
target._x += Math.ceil((target.destX-target._x)*(speed/100));
}
};

From what I can gather,  the coordinates of the mouse are translated into a decimal corresponding to a percentage (45% = .45) and then divided by 100. When you divide an number less that one by 100, the result gets closer and closer to zero, and the result id translated into the speed of the effect.

The result is an easing slowdown of the pan that is un-computer-like and very natural for viewing a large print

Typology as Exploration

Sunday, January 17th, 2010
Handball Walls, New York, 2009

Handball Walls, New York, 2009

I heard about the conceptual designer of the classic video game The Legend of Zelda, Shigeru Miyamoto, and his approach to exploring. As a series of leisurely walks, Miyamoto tended to wander through the streets of a new city with no praticular goal except discovery. And what is the best way to discover something new? Go where you have never been.

I have been exploring places that I have never been for that past couple of months and, while I have been to Brooklyn before, this summer was the first time I had time to explore the way that Miyamoto would. Mostly by bike or on foot, I spent a good chunk of the summer taking exploratory concentric walks around my home base in Williamsburg. The resulting typology was my simplest answer to an overwhelming place.

I think that what struck me was the percieved lack of relative variation compared to the surprising lack of similarity.

detail

detail